topology.three_d のソースコード

"""
build123d topology

name: three_d.py
by:   Gumyr
date: January 07, 2025

desc:

This module defines the `Solid` class and associated methods for creating, manipulating, and
querying three-dimensional solid geometries in the build123d CAD system. It provides powerful tools
for constructing complex 3D models, including operations such as extrusion, sweeping, filleting,
chamfering, and Boolean operations. The module integrates with OpenCascade to leverage its robust
geometric kernel for precise 3D modeling.

Key Features:
- **Solid Class**:
  - Represents closed, bounded 3D shapes with methods for volume calculation, bounding box
    computation, and validity checks.
  - Includes constructors for primitive solids (e.g., box, cylinder, cone, torus) and advanced
    operations like lofting, revolving, and sweeping profiles along paths.

- **Mixin3D**:
  - Adds shared methods for operations like filleting, chamfering, splitting, and hollowing solids.
  - Supports advanced workflows such as finding maximum fillet radii and extruding with rotation or
    taper.

- **Boolean Operations**:
  - Provides utilities for union, subtraction, and intersection of solids.

- **Thickening and Offsetting**:
  - Allows transformation of faces or shells into solids through thickening.

This module is essential for generating and manipulating complex 3D geometries in the build123d
library, offering a comprehensive API for CAD modeling.

license:

    Copyright 2025 Gumyr

    Licensed under the Apache License, Version 2.0 (the "License");
    you may not use this file except in compliance with the License.
    You may obtain a copy of the License at

        http://www.apache.org/licenses/LICENSE-2.0

    Unless required by applicable law or agreed to in writing, software
    distributed under the License is distributed on an "AS IS" BASIS,
    WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
    See the License for the specific language governing permissions and
    limitations under the License.

"""

from __future__ import annotations

from collections.abc import Iterable
from math import cos, radians, tan
from typing import TYPE_CHECKING, Literal, cast

import OCP.TopAbs as ta
from OCP.BRepAlgoAPI import BRepAlgoAPI_Common, BRepAlgoAPI_Cut
from OCP.BRepBuilderAPI import BRepBuilderAPI_MakeSolid
from OCP.BRepClass3d import BRepClass3d_SolidClassifier
from OCP.BRepExtrema import BRepExtrema_DistShapeShape
from OCP.BRepFeat import BRepFeat_MakeDPrism
from OCP.BRepFilletAPI import BRepFilletAPI_MakeChamfer, BRepFilletAPI_MakeFillet
from OCP.BRepGProp import BRepGProp_Face
from OCP.BRepOffset import BRepOffset_MakeOffset, BRepOffset_Skin
from OCP.BRepOffsetAPI import (
    BRepOffsetAPI_DraftAngle,
    BRepOffsetAPI_MakePipeShell,
    BRepOffsetAPI_MakeThickSolid,
)
from OCP.BRepPrimAPI import (
    BRepPrimAPI_MakeBox,
    BRepPrimAPI_MakeCone,
    BRepPrimAPI_MakeCylinder,
    BRepPrimAPI_MakeRevol,
    BRepPrimAPI_MakeSphere,
    BRepPrimAPI_MakeTorus,
    BRepPrimAPI_MakeWedge,
)
from OCP.GeomAbs import GeomAbs_Intersection, GeomAbs_JoinType
from OCP.gp import gp_Ax2, gp_Pnt, gp_Vec
from OCP.GProp import GProp_GProps
from OCP.LocOpe import LocOpe_DPrism
from OCP.ShapeFix import ShapeFix_Solid
from OCP.Standard import Standard_Failure, Standard_TypeMismatch
from OCP.StdFail import StdFail_NotDone
from OCP.TopExp import TopExp, TopExp_Explorer
from OCP.TopoDS import (
    TopoDS,
    TopoDS_Compound,
    TopoDS_Face,
    TopoDS_Shape,
    TopoDS_Shell,
    TopoDS_Solid,
    TopoDS_Wire,
)
from OCP.TopTools import TopTools_IndexedDataMapOfShapeListOfShape, TopTools_ListOfShape
from typing_extensions import Self

from build123d.build_enums import CenterOf, GeomType, Keep, Kind, Transition, Until
from build123d.geometry import (
    DEG2RAD,
    Axis,
    BoundBox,
    Color,
    Location,
    OrientedBoundBox,
    Plane,
    Vector,
    VectorLike,
)

from .one_d import Edge, Mixin1D, Wire
from .shape_core import (
    TOPODS,
    Joint,
    Shape,
    ShapeList,
    _sew_topods_faces,
    downcast,
    get_top_level_topods_shapes,
    shapetype,
    unwrap_topods_compound,
    _make_topods_compound_from_shapes,
)
from .two_d import Face, Mixin2D, Shell, sort_wires_by_build_order
from .utils import (
    _extrude_topods_shape,
    _make_loft,
    find_max_dimension,
)
from .zero_d import Vertex

if TYPE_CHECKING:  # pragma: no cover
    from .composite import Compound, Part  # pylint: disable=R0801


[ドキュメント] class Mixin3D(Shape[TOPODS]): """Additional methods to add to 3D Shape classes""" find_intersection_points = Mixin2D.find_intersection_points # ---- Properties ---- @property def _dim(self) -> int | None: """Dimension of Solids""" return 3 # ---- Class Methods ----
[ドキュメント] @classmethod def cast(cls, obj: TopoDS_Shape) -> Self: "Returns the right type of wrapper, given a OCCT object" # define the shape lookup table for casting constructor_lut = { ta.TopAbs_VERTEX: Vertex, ta.TopAbs_EDGE: Edge, ta.TopAbs_WIRE: Wire, ta.TopAbs_FACE: Face, ta.TopAbs_SHELL: Shell, ta.TopAbs_SOLID: Solid, } shape_type = shapetype(obj) # NB downcast is needed to handle TopoDS_Shape types return constructor_lut[shape_type](downcast(obj))
[ドキュメント] @classmethod def extrude( cls, obj: Shape, direction: VectorLike ) -> Edge | Face | Shell | Solid | Compound: """Unused - only here because Mixin1D is a subclass of Shape""" return NotImplemented
@staticmethod def _make_3d_result(shape: TopoDS_Shape) -> Solid | Part: """Wrap a 3D operation result as topology, not as the source subclass.""" result = downcast(shape) if isinstance(result, TopoDS_Compound): result = downcast(unwrap_topods_compound(result, True)) if isinstance(result, TopoDS_Compound): solids = ShapeList( Solid(TopoDS.Solid(s)) for s in get_top_level_topods_shapes(result) ) return cast("Part", Shape.make_composite(solids, 3)) return Solid(TopoDS.Solid(result)) # ---- Instance Methods ----
[ドキュメント] def center(self, center_of: CenterOf = CenterOf.MASS) -> Vector: """Return center of object Find center of object Args: center_of (CenterOf, optional): center option. Defaults to CenterOf.MASS. Raises: ValueError: Center of GEOMETRY is not supported for this object NotImplementedError: Unable to calculate center of mass of this object Returns: Vector: center """ if center_of == CenterOf.GEOMETRY: raise ValueError("Center of GEOMETRY is not supported for this object") if center_of == CenterOf.MASS: properties = GProp_GProps() calc_function = Shape.shape_properties_LUT[shapetype(self.wrapped)] assert calc_function is not None calc_function(self.wrapped, properties) middle = Vector(properties.CentreOfMass()) else: # center_of == CenterOf.BOUNDING_BOX: middle = self.bounding_box().center() return middle
[ドキュメント] def chamfer( self, length: float, length2: float | None, edge_list: Iterable[Edge], face: Face | None = None, ) -> Solid | Part: """Chamfer Chamfers the specified edges of this solid. Args: length (float): length > 0, the length (length) of the chamfer length2 (Optional[float]): length2 > 0, optional parameter for asymmetrical chamfer. Should be `None` if not required. edge_list (Iterable[Edge]): a list of Edge objects, which must belong to this solid face (Face, optional): identifies the side where length is measured. The edge(s) must be part of the face Returns: Solid | Part: Chamfered solid or 3D composite """ edge_list = list(edge_list) if face: if any(edge for edge in edge_list if edge not in face.edges()): raise ValueError("Some edges are not part of the face") native_edges = [e.wrapped for e in edge_list] # make a edge --> faces mapping edge_face_map = TopTools_IndexedDataMapOfShapeListOfShape() TopExp.MapShapesAndAncestors_s( self.wrapped, ta.TopAbs_EDGE, ta.TopAbs_FACE, edge_face_map ) # note: we prefer 'length' word to 'radius' as opposed to FreeCAD's API chamfer_builder = BRepFilletAPI_MakeChamfer(self.wrapped) if length2: distance1 = length distance2 = length2 else: distance1 = length distance2 = length for native_edge in native_edges: if face: topo_face = face.wrapped else: topo_face = edge_face_map.FindFromKey(native_edge).First() chamfer_builder.Add( distance1, distance2, native_edge, TopoDS.Face(topo_face) ) # NB: edge_face_map return a generic TopoDS_Shape try: new_shape = self._make_3d_result(chamfer_builder.Shape()) if not new_shape.is_valid: raise Standard_Failure except (StdFail_NotDone, Standard_Failure) as err: raise ValueError( "Failed creating a chamfer, try a smaller length value(s)" ) from err return new_shape
[ドキュメント] def dprism( self, basis: Face | None, bounds: list[Face | Wire], depth: float | None = None, taper: float = 0, up_to_face: Face | None = None, thru_all: bool = True, additive: bool = True, ) -> Solid: """dprism Make a prismatic feature (additive or subtractive) Args: basis (Optional[Face]): face to perform the operation on bounds (list[Union[Face,Wire]]): list of profiles depth (float, optional): depth of the cut or extrusion. Defaults to None. taper (float, optional): in degrees. Defaults to 0. up_to_face (Face, optional): a face to extrude until. Defaults to None. thru_all (bool, optional): cut thru_all. Defaults to True. additive (bool, optional): Defaults to True. Returns: Solid: prismatic feature """ if isinstance(bounds[0], Wire): sorted_profiles = sort_wires_by_build_order(bounds) faces = [Face(p[0], p[1:]) for p in sorted_profiles] else: faces = bounds shape: TopoDS_Shape | TopoDS_Solid = self.wrapped for face in faces: feat = BRepFeat_MakeDPrism( shape, face.wrapped, basis.wrapped if basis else TopoDS_Face(), taper * DEG2RAD, additive, False, ) if up_to_face is not None: feat.Perform(up_to_face.wrapped) elif thru_all or depth is None: feat.PerformThruAll() else: feat.Perform(depth) shape = feat.Shape() return self.__class__(shape)
[ドキュメント] def fillet(self, radius: float, edge_list: Iterable[Edge]) -> Solid | Part: """Fillet Fillets the specified edges of this solid. Args: radius (float): float > 0, the radius of the fillet edge_list (Iterable[Edge]): a list of Edge objects, which must belong to this solid Returns: Solid | Part: Filleted solid or 3D composite """ native_edges = [e.wrapped for e in edge_list] fillet_builder = BRepFilletAPI_MakeFillet(self.wrapped) for native_edge in native_edges: fillet_builder.Add(radius, native_edge) try: new_shape = self._make_3d_result(fillet_builder.Shape()) if not new_shape.is_valid: raise Standard_Failure except (StdFail_NotDone, Standard_Failure) as err: raise ValueError( f"Failed creating a fillet with radius of {radius}, try a smaller value" f" or use max_fillet() to find the largest valid fillet radius" ) from err return new_shape
[ドキュメント] def hollow( self, faces: Iterable[Face] | None, thickness: float, tolerance: float = 0.0001, kind: Kind = Kind.ARC, ) -> Solid: """Hollow Return the outer shelled solid of self. Args: faces (Optional[Iterable[Face]]): faces to be removed, which must be part of the solid. Can be an empty list. thickness (float): shell thickness - positive shells outwards, negative shells inwards. tolerance (float, optional): modelling tolerance of the method. Defaults to 0.0001. kind (Kind, optional): intersection type. Defaults to Kind.ARC. Raises: ValueError: Kind.TANGENT not supported Returns: Solid: A hollow solid. """ faces = list(faces) if faces else [] if kind == Kind.TANGENT: raise ValueError("Kind.TANGENT not supported") kind_dict = { Kind.ARC: GeomAbs_JoinType.GeomAbs_Arc, Kind.INTERSECTION: GeomAbs_JoinType.GeomAbs_Intersection, } occ_faces_list = TopTools_ListOfShape() for face in faces: occ_faces_list.Append(face.wrapped) shell_builder = BRepOffsetAPI_MakeThickSolid() shell_builder.MakeThickSolidByJoin( self.wrapped, occ_faces_list, thickness, tolerance, Intersection=True, Join=kind_dict[kind], ) shell_builder.Build() if faces: return_value = self.__class__.cast(shell_builder.Shape()) else: # if no faces provided a watertight solid will be constructed shell1 = self.__class__.cast(shell_builder.Shape()).shells()[0].wrapped shell2 = self.shells()[0].wrapped # pylint: disable=no-member # s1 can be outer or inner shell depending on the thickness sign if thickness > 0: sol = BRepBuilderAPI_MakeSolid(shell1, shell2) else: sol = BRepBuilderAPI_MakeSolid(shell2, shell1) # fix needed for the orientations return_value = self.__class__.cast(sol.Shape()).fix() return return_value
def _intersect( self, other: Shape | Vector | Location | Axis | Plane, tolerance: float = 1e-6, include_touched: bool = False, ) -> ShapeList | None: """Single-object intersection for Solid. Returns same-dimension overlap or crossing geometry: - Solid + Solid → Solid (volume overlap) - Solid + Face → Face (portion in/on solid) - Solid + Edge → Edge (portion through solid) Args: other: Shape or geometry object to intersect with tolerance: tolerance for intersection detection include_touched: if True, include boundary contacts (shapes touching the solid's surface without penetrating) """ # Convert geometry objects to shapes if isinstance(other, Vector): other = Vertex(other) elif isinstance(other, Location): other = Vertex(other.position) elif isinstance(other, Axis): other = Edge(other) elif isinstance(other, Plane): other = Face(other) def filter_redundant_touches(items: ShapeList) -> ShapeList: """Remove vertices/edges that lie on higher-dimensional results.""" edges = [r for r in items if isinstance(r, Edge)] faces = [r for r in items if isinstance(r, Face)] solids = [r for r in items if isinstance(r, Solid)] return ShapeList( r for r in items if not ( isinstance(r, Vertex) and ( any(e.distance_to(r) <= tolerance for e in edges) or any(f.distance_to(r) <= tolerance for f in faces) or any( sf.distance_to(r) <= tolerance for s in solids for sf in s.faces() ) ) ) and not ( isinstance(r, Edge) and any(f.distance_to(r.center()) <= tolerance for f in faces) ) ) results: ShapeList = ShapeList() # Trim infinite edges before OCCT operations if isinstance(other, Edge) and other.is_infinite: bbox = self.bounding_box(optimal=False) other = other.trim_infinite( bbox.diagonal + (other.center() - bbox.center()).length ) # Solid + Solid/Face/Shell/Edge/Wire: use Common if isinstance(other, (Solid, Face, Shell, Edge, Wire)): intersection = self._bool_op_list((self,), (other,), BRepAlgoAPI_Common()) results.extend(intersection.expand()) # Solid + Vertex: point containment check elif isinstance(other, Vertex): if self.is_inside(Vector(other), tolerance): results.append(other) # Delegate to higher-order shapes (Compound) # Don't pass include_touched - outer caller handles touches else: result = other._intersect(self, tolerance, include_touched=False) if result: results.extend(result) # Add boundary contacts if requested (only Solid has touch method) if include_touched and isinstance(self, Solid): results.extend(self.touch(other, tolerance)) results = filter_redundant_touches(ShapeList(set(results))) return results if results else None
[ドキュメント] def is_inside(self, point: VectorLike, tolerance: float = 1.0e-6) -> bool: """Returns whether or not the point is inside a solid or compound object within the specified tolerance. Args: point: tuple or Vector representing 3D point to be tested tolerance: tolerance for inside determination, default=1.0e-6 point: VectorLike: tolerance: float: (Default value = 1.0e-6) Returns: bool indicating whether or not point is within solid """ solid_classifier = BRepClass3d_SolidClassifier(self.wrapped) solid_classifier.Perform(gp_Pnt(*Vector(point)), tolerance) return solid_classifier.State() == ta.TopAbs_IN or solid_classifier.IsOnAFace()
[ドキュメント] def max_fillet( self, edge_list: Iterable[Edge], tolerance=0.1, max_iterations: int = 10, ) -> float: """Find Maximum Fillet Size Find the largest fillet radius for the given Shape and edges with a recursive binary search. Example: max_fillet_radius = my_shape.max_fillet(shape_edges) max_fillet_radius = my_shape.max_fillet(shape_edges, tolerance=0.5, max_iterations=8) Args: edge_list (Iterable[Edge]): a sequence of Edge objects, which must belong to this solid tolerance (float, optional): maximum error from actual value. Defaults to 0.1. max_iterations (int, optional): maximum number of recursive iterations. Defaults to 10. Raises: RuntimeError: failed to find the max value ValueError: the provided Shape is invalid Returns: float: maximum fillet radius """ def __max_fillet(window_min: float, window_max: float, current_iteration: int): window_mid = (window_min + window_max) / 2 if current_iteration == max_iterations: raise RuntimeError( f"Failed to find the max value within {tolerance} in {max_iterations}" ) fillet_builder = BRepFilletAPI_MakeFillet(self.wrapped) for native_edge in native_edges: fillet_builder.Add(window_mid, native_edge) # Do these numbers work? - if not try with the smaller window try: new_shape = self._make_3d_result(fillet_builder.Shape()) if not new_shape.is_valid: # raise fillet_exception raise Standard_Failure # except fillet_exception: except (Standard_Failure, StdFail_NotDone): return __max_fillet(window_min, window_mid, current_iteration + 1) # These numbers work, are they close enough? - if not try larger window if window_mid - window_min <= tolerance: return_value = window_mid else: return_value = __max_fillet( window_mid, window_max, current_iteration + 1 ) return return_value if not self.is_valid: raise ValueError("Invalid Shape") native_edges = [e.wrapped for e in edge_list] # Unfortunately, MacOS doesn't support the StdFail_NotDone exception so platform # specific exceptions are required. # if platform.system() == "Darwin": # fillet_exception = Standard_Failure # else: # fillet_exception = StdFail_NotDone max_radius = __max_fillet(0.0, 2 * self.bounding_box().diagonal, 0) return max_radius
[ドキュメント] def offset_3d( self, openings: Iterable[Face] | None, thickness: float, tolerance: float = 0.0001, kind: Kind = Kind.ARC, ) -> Solid: """Shell Make an offset solid of self. Args: openings (Optional[Iterable[Face]]): faces to be removed, which must be part of the solid. Can be an empty list. thickness (float): offset amount - positive offset outwards, negative inwards tolerance (float, optional): modelling tolerance of the method. Defaults to 0.0001. kind (Kind, optional): intersection type. Defaults to Kind.ARC. Raises: ValueError: Kind.TANGENT not supported Returns: Solid: A shelled solid. """ openings = list(openings) if openings else [] if kind == Kind.TANGENT: raise ValueError("Kind.TANGENT not supported") kind_dict = { Kind.ARC: GeomAbs_JoinType.GeomAbs_Arc, Kind.INTERSECTION: GeomAbs_JoinType.GeomAbs_Intersection, Kind.TANGENT: GeomAbs_JoinType.GeomAbs_Tangent, } occ_faces_list = TopTools_ListOfShape() for face in openings: occ_faces_list.Append(face.wrapped) offset_builder = BRepOffsetAPI_MakeThickSolid() offset_builder.MakeThickSolidByJoin( self.wrapped, occ_faces_list, thickness, tolerance, Intersection=True, RemoveIntEdges=True, Join=kind_dict[kind], ) offset_builder.Build() try: offset_occt_solid = offset_builder.Shape() except (StdFail_NotDone, Standard_Failure) as err: raise RuntimeError( "offset Error, an alternative kind may resolve this error" ) from err offset_solid = self.__class__.cast(offset_occt_solid) assert offset_solid.wrapped is not None # The Solid can be inverted, if so reverse if offset_solid.volume < 0: offset_solid.wrapped.Reverse() return offset_solid
[ドキュメント] def project_to_viewport( self, viewport_origin: VectorLike, viewport_up: VectorLike = (0, 0, 1), look_at: VectorLike | None = None, focus: float | None = None, ) -> tuple[ShapeList[Edge], ShapeList[Edge]]: """project_to_viewport Project a shape onto a viewport returning visible and hidden Edges. Args: viewport_origin (VectorLike): location of viewport viewport_up (VectorLike, optional): direction of the viewport y axis. Defaults to (0, 0, 1). look_at (VectorLike, optional): point to look at. Defaults to None (center of shape). focus (float, optional): the focal length for perspective projection Defaults to None (orthographic projection) Returns: tuple[ShapeList[Edge],ShapeList[Edge]]: visible & hidden Edges """ return Mixin1D.project_to_viewport( self, viewport_origin, viewport_up, look_at, focus )
[ドキュメント] class Solid(Mixin3D[TopoDS_Solid]): """A Solid in build123d represents a three-dimensional solid geometry in a topological structure. A solid is a closed and bounded volume, enclosing a region in 3D space. It comprises faces, edges, and vertices connected in a well-defined manner. Solid modeling operations, such as Boolean operations (union, intersection, and difference), are often performed on Solid objects to create or modify complex geometries.""" order = 3.0 # ---- Constructor ---- def __init__( self, obj: TopoDS_Solid | Shell | None = None, label: str = "", color: Color | None = None, material: str = "", joints: dict[str, Joint] | None = None, parent: Compound | None = None, ): """Build a solid from an OCCT TopoDS_Shape/TopoDS_Solid Args: obj (TopoDS_Shape | Shell, optional): OCCT Solid or Shell. label (str, optional): Defaults to ''. color (Color, optional): Defaults to None. material (str, optional): tag for external tools. Defaults to ''. joints (dict[str, Joint], optional): names joints. Defaults to None. parent (Compound, optional): assembly parent. Defaults to None. """ if isinstance(obj, Shell): obj = Solid._make_solid(obj) super().__init__( obj=obj, # label="" if label is None else label, label=label, color=color, parent=parent, ) self.material = "" if material is None else material self.joints = {} if joints is None else joints # ---- Properties ---- @property def volume(self) -> float: """volume - the volume of this Solid""" # when density == 1, mass == volume return Shape.compute_mass(self) # ---- Instance Methods ----
[ドキュメント] def touch( self, other: Shape, tolerance: float = 1e-6, found_solids: ShapeList | None = None, ) -> ShapeList[Vertex | Edge | Face]: """Find where this Solid's boundary contacts another shape. Returns geometry where boundaries contact without interior overlap: - Solid + Solid → Face + Edge + Vertex (all boundary contacts) - Solid + Face/Shell → Face + Edge + Vertex (boundary contacts) - Solid + Edge/Wire → Vertex (edge endpoints on solid boundary) - Solid + Vertex → Vertex if on boundary - Solid + Compound → distributes over compound elements Args: other: Shape to check boundary contacts with tolerance: tolerance for contact detection found_solids: pre-found intersection solids to filter against Returns: ShapeList of boundary contact geometry (empty if no contact) """ # Helper functions for common geometric checks (for readability) # Single shape versions for checking against one shapes def vertex_on_edge(v: Vertex, e: Edge) -> bool: return v.distance_to(e) <= tolerance def vertex_on_face(v: Vertex, f: Face) -> bool: return v.distance_to(f) <= tolerance def edge_on_face(e: Edge, f: Face) -> bool: # Can't use distance_to (e.g. normal vector would match), need Common return bool(self._bool_op_list((e,), (f,), BRepAlgoAPI_Common())) # Multi shape versions for checking against multiple shapes def vertex_on_edges(v: Vertex, edges: Iterable[Edge]) -> bool: return any(vertex_on_edge(v, e) for e in edges) def vertex_on_faces(v: Vertex, faces: Iterable[Face]) -> bool: return any(vertex_on_face(v, f) for f in faces) def edge_on_faces(e: Edge, faces: Iterable[Face]) -> bool: return any(edge_on_face(e, f) for f in faces) def face_point_normal(face: Face, u: float, v: float) -> tuple[Vector, Vector]: """Get both position and normal at UV coordinates. Args u (float): the horizontal coordinate in the parameter space of the Face, between 0.0 and 1.0 v (float): the vertical coordinate in the parameter space of the Face, between 0.0 and 1.0 Returns: tuple[Vector, Vector]: [point on Face, normal at point] """ u0, u1, v0, v1 = face._uv_bounds() u_val = u0 + u * (u1 - u0) v_val = v0 + v * (v1 - v0) gp_pnt = gp_Pnt() gp_norm = gp_Vec() BRepGProp_Face(face.wrapped).Normal(u_val, v_val, gp_pnt, gp_norm) return Vector(gp_pnt), Vector(gp_norm) def faces_equal(f1: Face, f2: Face, grid_size: int = 4) -> bool: """Check if two faces are geometrically equal. Face == uses topological equality (same OCC object), but we need geometric equality. For performance reasons apply a heuristic approach: Compare a grid of UV sample points, checking both position and normal direction match within tolerance. """ # Early reject: bounding box check bb1 = f1.bounding_box(optimal=False) bb2 = f2.bounding_box(optimal=False) if not bb1.overlaps(bb2, tolerance): return False # Compare grid_size x grid_size grid of points in UV space for i in range(grid_size): u = i / (grid_size - 1) for j in range(grid_size): v = j / (grid_size - 1) pos1, norm1 = face_point_normal(f1, u, v) pos2, norm2 = face_point_normal(f2, u, v) if (pos1 - pos2).length > tolerance or abs(norm1.dot(norm2)) < 0.99: return False return True def is_duplicate(shape: Shape, existing: Iterable[Shape]) -> bool: if isinstance(shape, Vertex): return any( isinstance(v, Vertex) and Vector(shape) == Vector(v) for v in existing ) if isinstance(shape, Edge): return any( isinstance(e, Edge) and shape.geom_equal(e, tolerance) for e in existing ) if isinstance(shape, Face): # Heuristic approach return any( isinstance(f, Face) and faces_equal(shape, f) for f in existing ) return False results: ShapeList = ShapeList() if isinstance(other, (Solid, Face, Shell)): # Unified handling: iterate over face pairs # For Solid+Solid: get intersection solids to filter results that bound them intersect_faces = [] if isinstance(other, Solid): if found_solids is None: found_solids = ShapeList( self._intersect(other, tolerance, include_touched=False) or [] ) intersect_faces = [f for s in found_solids for f in s.faces()] # Pre-calculate bounding boxes for early rejection self_faces = [(f, f.bounding_box(optimal=False)) for f in self.faces()] other_faces = [(f, f.bounding_box(optimal=False)) for f in other.faces()] # First pass: collect touch/intersect results from face pairs, # filtering against intersection solid faces raw_results: ShapeList = ShapeList() for sf, sf_bb in self_faces: for of, of_bb in other_faces: if not sf_bb.overlaps(of_bb, tolerance): continue # Process touch first (cheap), then intersect (expensive) # Face touch gives tangent vertices for r in sf.touch(of, tolerance=tolerance): if not is_duplicate(r, raw_results) and not vertex_on_faces( r, intersect_faces ): raw_results.append(r) # Face intersect gives shared faces/edges (touch handled above) for r in sf.intersect(of, tolerance=tolerance) or []: if not is_duplicate(r, raw_results) and not edge_on_faces( r, intersect_faces ): raw_results.append(r) # Second pass: filter lower-dimensional results against higher-dimensional all_faces = [f for f in raw_results if isinstance(f, Face)] all_edges = [e for e in raw_results if isinstance(e, Edge)] for r in raw_results: if ( isinstance(r, Face) or (isinstance(r, Edge) and not edge_on_faces(r, all_faces)) or ( isinstance(r, Vertex) and not vertex_on_faces(r, all_faces) and not vertex_on_edges(r, all_edges) ) ): results.append(r) elif isinstance(other, (Edge, Wire)): # Solid + Edge: find where edge endpoints touch solid boundary # Pre-calculate bounding boxes (optimal=False for speed, used for filtering) self_faces = [(f, f.bounding_box(optimal=False)) for f in self.faces()] other_bb = other.bounding_box(optimal=False) for ov in other.vertices(): for sf, _ in self_faces: if vertex_on_face(ov, sf): results.append(ov) break # Use BRepExtrema to find all tangent contacts (edge tangent to surface) for sf, sf_bb in self_faces: if not sf_bb.overlaps(other_bb, tolerance): continue extrema = BRepExtrema_DistShapeShape(sf.wrapped, other.wrapped) if extrema.IsDone() and extrema.Value() <= tolerance: for i in range(1, extrema.NbSolution() + 1): pnt1 = extrema.PointOnShape1(i) pnt2 = extrema.PointOnShape2(i) if pnt1.Distance(pnt2) <= tolerance: new_vertex = Vertex(pnt1.X(), pnt1.Y(), pnt1.Z()) if not is_duplicate(new_vertex, results): results.append(new_vertex) elif isinstance(other, Vertex): # Solid + Vertex: check if vertex is on boundary for sf in self.faces(): if vertex_on_face(other, sf): results.append(other) break # Delegate to other shapes (Compound iterates, others return empty) else: results.extend(other.touch(self, tolerance)) # Remove duplicates using Shape's __hash__ and __eq__ return ShapeList(set(results))
# ---- Class Methods ---- @classmethod def _make_solid(cls, shell: Shell) -> TopoDS_Solid: """Create a Solid object from the surface shell""" return ShapeFix_Solid().SolidFromShell(shell.wrapped) @classmethod def _set_sweep_mode( cls, builder: BRepOffsetAPI_MakePipeShell, path: Wire | Edge, binormal: Vector | Wire | Edge, ) -> bool: rotate = False if isinstance(binormal, Vector): coordinate_system = gp_Ax2() coordinate_system.SetLocation(path.start_point().to_pnt()) coordinate_system.SetDirection(binormal.to_dir()) builder.SetMode(coordinate_system) rotate = True elif isinstance(binormal, (Wire, Edge)): builder.SetMode(Wire(binormal).wrapped, True) return rotate
[ドキュメント] @classmethod def extrude(cls, obj: Face, direction: VectorLike) -> Solid: """extrude Extrude a Face into a Solid. Args: direction (VectorLike): direction and magnitude of extrusion Raises: ValueError: Unsupported class RuntimeError: Generated invalid result Returns: Edge: extruded shape """ return Solid(TopoDS.Solid(_extrude_topods_shape(obj.wrapped, direction)))
[ドキュメント] @classmethod def extrude_linear_with_rotation( cls, section: Face | Wire, center: VectorLike, normal: VectorLike, angle: float, inner_wires: list[Wire] | None = None, ) -> Solid: """Extrude with Rotation Creates a 'twisted prism' by extruding, while simultaneously rotating around the extrusion vector. Args: section (Union[Face,Wire]): cross section vec_center (VectorLike): the center point about which to rotate vec_normal (VectorLike): a vector along which to extrude the wires angle (float): the angle to rotate through while extruding inner_wires (list[Wire], optional): holes - only used if section is of type Wire. Defaults to None. Returns: Solid: extruded object """ # Though the signature may appear to be similar enough to extrude to merit # combining them, the construction methods used here are different enough that they # should be separate. # At a high level, the steps followed are: # (1) accept a set of wires # (2) create another set of wires like this one, but which are transformed and rotated # (3) create a ruledSurface between the sets of wires # (4) create a shell and compute the resulting object inner_wires = inner_wires if inner_wires else [] center = Vector(center) normal = Vector(normal) def extrude_aux_spine( wire: TopoDS_Wire, spine: TopoDS_Wire, aux_spine: TopoDS_Wire ) -> TopoDS_Shape: """Helper function""" extrude_builder = BRepOffsetAPI_MakePipeShell(spine) extrude_builder.SetMode(aux_spine, False) # auxiliary spine extrude_builder.Add(wire) extrude_builder.Build() extrude_builder.MakeSolid() return extrude_builder.Shape() if isinstance(section, Face): outer_wire = section.outer_wire() inner_wires = section.inner_wires() else: outer_wire = section # make straight spine straight_spine_e = Edge.make_line(center, center.add(normal)) straight_spine_wires = Wire.combine([straight_spine_e]) straight_spine_w = straight_spine_wires[0].wrapped # pylint: disable=no-member # make an auxiliary spine pitch = 360.0 / angle * normal.length aux_spine_w = Wire( [Edge.make_helix(pitch, normal.length, 1, center=center, normal=normal)] ).wrapped # extrude the outer wire outer_solid = extrude_aux_spine( outer_wire.wrapped, straight_spine_w, aux_spine_w ) # extrude inner wires inner_solids = [ extrude_aux_spine(w.wrapped, straight_spine_w, aux_spine_w) for w in inner_wires ] # combine the inner solids into compound inner_comp = _make_topods_compound_from_shapes(inner_solids) # subtract from the outer solid difference = BRepAlgoAPI_Cut(outer_solid, inner_comp).Shape() # convert to a TopoDS_Solid - might be wrapped in a TopoDS_Compound try: result = TopoDS.Solid(difference) except Standard_TypeMismatch: result = TopoDS.Solid( unwrap_topods_compound(TopoDS.Compound(difference), True) ) return Solid(result)
[ドキュメント] @classmethod def extrude_taper( cls, profile: Face, direction: VectorLike, taper: float, flip_inner: bool = True ) -> Solid: """Extrude a cross section with a taper Extrude a cross section into a prismatic solid in the provided direction. Note that two difference algorithms are used. If direction aligns with the profile normal (which must be positive), the taper is positive and the profile contains no holes the OCP LocOpe_DPrism algorithm is used as it generates the most accurate results. Otherwise, a loft is created between the profile and the profile with a 2D offset set at the appropriate direction. Args: section (Face]): cross section normal (VectorLike): a vector along which to extrude the wires. The length of the vector controls the length of the extrusion. taper (float): taper angle in degrees. flip_inner (bool, optional): outer and inner geometry have opposite tapers to allow for part extraction when injection molding. Returns: Solid: extruded cross section """ # pylint: disable=too-many-locals direction = Vector(direction) if ( direction.normalized() == profile.normal_at() and Plane(profile).z_dir.Z > 0 and taper > 0 and not profile.inner_wires() ): prism_builder = LocOpe_DPrism( profile.wrapped, direction.length / cos(radians(taper)), radians(taper), ) new_solid = Solid(TopoDS.Solid(prism_builder.Shape())) else: # Determine the offset to get the taper offset_amt = -direction.length * tan(radians(taper)) outer = profile.outer_wire() local_outer: Wire = Plane(profile).to_local_coords(outer) local_taper_outer = local_outer.offset_2d( offset_amt, kind=Kind.INTERSECTION ) taper_outer = Plane(profile).from_local_coords(local_taper_outer) taper_outer.move(Location(direction)) profile_wires = [profile.outer_wire()] + profile.inner_wires() taper_wires = [] for i, wire in enumerate(profile_wires): flip = -1 if i > 0 and flip_inner else 1 local: Wire = Plane(profile).to_local_coords(wire) local_taper = local.offset_2d(flip * offset_amt, kind=Kind.INTERSECTION) taper_wire: Wire = Plane(profile).from_local_coords(local_taper) taper_wire.move(Location(direction)) taper_wires.append(taper_wire) solids = [ Solid.make_loft([p, t]) for p, t in zip(profile_wires, taper_wires) ] if len(solids) > 1: complex_solid = solids[0].cut(*solids[1:]) assert isinstance(complex_solid, Solid) # Can't be a list new_solid = complex_solid else: new_solid = solids[0] return new_solid
[ドキュメント] @classmethod def extrude_until( cls, profile: Face, target: Compound | Solid, direction: VectorLike, until: Until = Until.NEXT, ) -> Solid: """extrude_until Extrude `profile` in the provided `direction` until it encounters a bounding surface on the `target`. The termination surface is chosen according to the `until` option: * ``Until.NEXT`` — Extrude forward until the first intersecting surface. * ``Until.LAST`` — Extrude forward through all intersections, stopping at the farthest surface. * ``Until.PREVIOUS`` — Reverse the extrusion direction and stop at the first intersecting surface behind the profile. * ``Until.FIRST`` — Reverse the direction and stop at the farthest surface behind the profile. When ``Until.PREVIOUS`` or ``Until.FIRST`` are used, the extrusion direction is automatically inverted before execution. Note: The bounding surface on the target must be large enough to completely cover the extruded profile at the contact region. Partial overlaps may yield open or invalid solids. Args: profile (Face): The face to extrude. target (Union[Compound, Solid]): The object that limits the extrusion. direction (VectorLike): Extrusion direction. until (Until, optional): Surface selection mode controlling which intersection to stop at. Defaults to ``Until.NEXT``. Raises: ValueError: If the provided profile does not intersect the target. Returns: Solid: The extruded and limited solid. """ direction = Vector(direction) if until in [Until.PREVIOUS, Until.FIRST]: direction *= -1 until = Until.NEXT if until == Until.PREVIOUS else Until.LAST # 1: Create extrusion of length the maximum distance between profile and target max_dimension = find_max_dimension([profile, target]) extrusion = Solid.extrude(profile, direction * max_dimension) # 2: Intersect the extrusion with the target to find the target's modified faces intersect_op = BRepAlgoAPI_Common(target.wrapped, extrusion.wrapped) intersect_op.Build() intersection = intersect_op.Shape() face_exp = TopExp_Explorer(intersection, ta.TopAbs_FACE) if not face_exp.More(): raise ValueError("No intersection: extrusion does not contact target") # Find the faces from the intersection that originated on the target history = intersect_op.History() modified_target_faces = [] face_explorer = TopExp_Explorer(target.wrapped, ta.TopAbs_FACE) while face_explorer.More(): target_face = TopoDS.Face(face_explorer.Current()) modified_los: TopTools_ListOfShape = history.Modified(target_face) while not modified_los.IsEmpty(): modified_face = TopoDS.Face(modified_los.First()) modified_los.RemoveFirst() modified_target_faces.append(modified_face) face_explorer.Next() # 3: Sew the resulting faces into shells - one for each surface the extrusion # passes through and sort by distance from the profile sewed_shape = _sew_topods_faces(modified_target_faces) # From the sewed shape extract the shells and single faces top_level_shapes = get_top_level_topods_shapes(sewed_shape) modified_target_surfaces: ShapeList[Face | Shell] = ShapeList() # For each of the top level Shells and Faces for top_level_shape in top_level_shapes: if isinstance(top_level_shape, TopoDS_Face): modified_target_surfaces.append(Face(top_level_shape)) elif isinstance(top_level_shape, TopoDS_Shell): modified_target_surfaces.append(Shell(top_level_shape)) else: raise RuntimeError(f"Invalid sewn shape {type(top_level_shape)}") modified_target_surfaces = modified_target_surfaces.sort_by( lambda s: s.distance_to(profile) ) limit = modified_target_surfaces[ 0 if until in [Until.NEXT, Until.PREVIOUS] else -1 ] keep: Literal[Keep.TOP, Keep.BOTTOM] = ( Keep.TOP if until in [Until.NEXT, Until.PREVIOUS] else Keep.BOTTOM ) # 4: Split the extrusion by the appropriate shell clipped_extrusion = extrusion.split(limit, keep=keep) # 5: Return the appropriate type if clipped_extrusion is None: raise RuntimeError("Extrusion is None") # None isn't an option here if isinstance(clipped_extrusion, Solid): return clipped_extrusion # isinstance(clipped_extrusion, list): return ShapeList(clipped_extrusion).sort_by(Axis(profile.center(), direction))[ 0 ]
[ドキュメント] @classmethod def from_bounding_box(cls, bbox: BoundBox | OrientedBoundBox) -> Solid: """A box of the same dimensions and location""" if isinstance(bbox, BoundBox): return Solid.make_box(*bbox.size).locate(Location(bbox.min)) moved_plane: Plane = Plane(Location(-bbox.size / 2)).moved(bbox.location) return Solid.make_box(bbox.size.X, bbox.size.Y, bbox.size.Z, plane=moved_plane)
[ドキュメント] @classmethod def make_box( cls, length: float, width: float, height: float, plane: Plane = Plane.XY ) -> Solid: """make box Make a box at the origin of plane extending in positive direction of each axis. Args: length (float): width (float): height (float): plane (Plane, optional): base plane. Defaults to Plane.XY. Returns: Solid: Box """ return cls( TopoDS.Solid( BRepPrimAPI_MakeBox( plane.to_gp_ax2(), length, width, height, ).Shape() ) )
[ドキュメント] @classmethod def make_cone( cls, base_radius: float, top_radius: float, height: float, plane: Plane = Plane.XY, angle: float = 360, ) -> Solid: """make cone Make a cone with given radii and height Args: base_radius (float): top_radius (float): height (float): plane (Plane): base plane. Defaults to Plane.XY. angle (float, optional): arc size. Defaults to 360. Returns: Solid: Full or partial cone """ return cls( TopoDS.Solid( BRepPrimAPI_MakeCone( plane.to_gp_ax2(), base_radius, top_radius, height, angle * DEG2RAD, ).Shape() ) )
[ドキュメント] @classmethod def make_cylinder( cls, radius: float, height: float, plane: Plane = Plane.XY, angle: float = 360, ) -> Solid: """make cylinder Make a cylinder with a given radius and height with the base center on plane origin. Args: radius (float): height (float): plane (Plane): base plane. Defaults to Plane.XY. angle (float, optional): arc size. Defaults to 360. Returns: Solid: Full or partial cylinder """ return cls( TopoDS.Solid( BRepPrimAPI_MakeCylinder( plane.to_gp_ax2(), radius, height, angle * DEG2RAD, ).Shape() ) )
[ドキュメント] @classmethod def make_loft(cls, objs: Iterable[Vertex | Wire], ruled: bool = False) -> Solid: """make loft Makes a loft from a list of wires and vertices. Vertices can appear only at the beginning or end of the list, but cannot appear consecutively within the list nor between wires. Args: objs (list[Vertex, Wire]): wire perimeters or vertices ruled (bool, optional): stepped or smooth. Defaults to False (smooth). Raises: ValueError: Too few wires Returns: Solid: Lofted object """ return cls(TopoDS.Solid(_make_loft(objs, True, ruled)))
[ドキュメント] @classmethod def make_sphere( cls, radius: float, plane: Plane = Plane.XY, angle1: float = -90, angle2: float = 90, angle3: float = 360, ) -> Solid: """Sphere Make a full or partial sphere - with a given radius center on the origin or plane. Args: radius (float): plane (Plane): base plane. Defaults to Plane.XY. angle1 (float, optional): Defaults to -90. angle2 (float, optional): Defaults to 90. angle3 (float, optional): Defaults to 360. Returns: Solid: sphere """ return cls( TopoDS.Solid( BRepPrimAPI_MakeSphere( plane.to_gp_ax2(), radius, angle1 * DEG2RAD, angle2 * DEG2RAD, angle3 * DEG2RAD, ).Shape() ) )
[ドキュメント] @classmethod def make_torus( cls, major_radius: float, minor_radius: float, plane: Plane = Plane.XY, start_angle: float = 0, end_angle: float = 360, major_angle: float = 360, ) -> Solid: """make torus Make a torus with a given radii and angles Args: major_radius (float): minor_radius (float): plane (Plane): base plane. Defaults to Plane.XY. start_angle (float, optional): start major arc. Defaults to 0. end_angle (float, optional): end major arc. Defaults to 360. Returns: Solid: Full or partial torus """ return cls( TopoDS.Solid( BRepPrimAPI_MakeTorus( plane.to_gp_ax2(), major_radius, minor_radius, start_angle * DEG2RAD, end_angle * DEG2RAD, major_angle * DEG2RAD, ).Shape() ) )
[ドキュメント] @classmethod def make_wedge( cls, delta_x: float, delta_y: float, delta_z: float, min_x: float, min_z: float, max_x: float, max_z: float, plane: Plane = Plane.XY, ) -> Solid: """Make a wedge Args: delta_x (float): delta_y (float): delta_z (float): min_x (float): min_z (float): max_x (float): max_z (float): plane (Plane): base plane. Defaults to Plane.XY. Returns: Solid: wedge """ return cls( TopoDS.Solid( BRepPrimAPI_MakeWedge( plane.to_gp_ax2(), delta_x, delta_y, delta_z, min_x, min_z, max_x, max_z, ).Solid() ) )
[ドキュメント] @classmethod def revolve( cls, section: Face | Wire, angle: float, axis: Axis, inner_wires: list[Wire] | None = None, ) -> Solid: """Revolve Revolve a cross section about the given Axis by the given angle. Args: section (Union[Face,Wire]): cross section angle (float): the angle to revolve through axis (Axis): rotation Axis inner_wires (list[Wire], optional): holes - only used if section is of type Wire. Defaults to []. Returns: Solid: the revolved cross section """ inner_wires = inner_wires if inner_wires else [] if isinstance(section, Wire): section_face = Face(section, inner_wires) else: section_face = section revol_builder = BRepPrimAPI_MakeRevol( section_face.wrapped, axis.wrapped, angle * DEG2RAD, True, ) return cls(TopoDS.Solid(revol_builder.Shape()))
[ドキュメント] @classmethod def sweep( cls, section: Face | Wire, path: Wire | Edge, inner_wires: list[Wire] | None = None, make_solid: bool = True, is_frenet: bool = False, mode: Vector | Wire | Edge | None = None, transition: Transition = Transition.TRANSFORMED, ) -> Solid: """Sweep Sweep the given cross section into a prismatic solid along the provided path The is_frenet parameter controls how the profile orientation changes as it follows along the sweep path. If is_frenet is False, the orientation of the profile is kept consistent from point to point. The resulting shape has the minimum possible twisting. Unintuitively, when a profile is swept along a helix, this results in the orientation of the profile slowly creeping (rotating) as it follows the helix. Setting is_frenet to True prevents this. If is_frenet is True the orientation of the profile is based on the local curvature and tangency vectors of the path. This keeps the orientation of the profile consistent when sweeping along a helix (because the curvature vector of a straight helix always points to its axis). However, when path is not a helix, the resulting shape can have strange looking twists sometimes. For more information, see Frenet Serret formulas http://en.wikipedia.org/wiki/Frenet%E2%80%93Serret_formulas. Args: section (Union[Face, Wire]): cross section to sweep path (Union[Wire, Edge]): sweep path inner_wires (list[Wire]): holes - only used if section is a wire make_solid (bool, optional): return Solid or Shell. Defaults to True. is_frenet (bool, optional): Frenet mode. Defaults to False. mode (Union[Vector, Wire, Edge, None], optional): additional sweep mode parameters. Defaults to None. transition (Transition, optional): handling of profile orientation at C1 path discontinuities. Defaults to Transition.TRANSFORMED. Returns: Solid: the swept cross section """ if isinstance(section, Face): outer_wire = section.outer_wire() inner_wires = section.inner_wires() else: outer_wire = section inner_wires = inner_wires if inner_wires else [] shapes: list[Mixin3D[TopoDS_Shape]] = [] for wire in [outer_wire] + inner_wires: builder = BRepOffsetAPI_MakePipeShell(Wire(path).wrapped) rotate = False # handle sweep mode if mode: rotate = Solid._set_sweep_mode(builder, path, mode) else: builder.SetMode(is_frenet) builder.SetTransitionMode(Shape._transModeDict[transition]) builder.Add(wire.wrapped, False, rotate) builder.Build() if make_solid: builder.MakeSolid() shapes.append(Mixin3D.cast(builder.Shape())) outer_shape, inner_shapes = shapes[0], shapes[1:] if inner_shapes: hollow_outer_shape = outer_shape.cut(*inner_shapes) assert isinstance(hollow_outer_shape, Solid) return hollow_outer_shape return outer_shape
[ドキュメント] @classmethod def sweep_multi( cls, profiles: Iterable[Wire | Face], path: Wire | Edge, make_solid: bool = True, is_frenet: bool = False, binormal: Vector | Wire | Edge | None = None, ) -> Solid: """Multi section sweep Sweep through a sequence of profiles following a path. The is_frenet parameter controls how the profile orientation changes as it follows along the sweep path. If is_frenet is False, the orientation of the profile is kept consistent from point to point. The resulting shape has the minimum possible twisting. Unintuitively, when a profile is swept along a helix, this results in the orientation of the profile slowly creeping (rotating) as it follows the helix. Setting is_frenet to True prevents this. If is_frenet is True the orientation of the profile is based on the local curvature and tangency vectors of the path. This keeps the orientation of the profile consistent when sweeping along a helix (because the curvature vector of a straight helix always points to its axis). However, when path is not a helix, the resulting shape can have strange looking twists sometimes. For more information, see Frenet Serret formulas http://en.wikipedia.org/wiki/Frenet%E2%80%93Serret_formulas. Args: profiles (Iterable[Union[Wire, Face]]): list of profiles path (Union[Wire, Edge]): The wire to sweep the face resulting from the wires over make_solid (bool, optional): Solid or Shell. Defaults to True. is_frenet (bool, optional): Select frenet mode. Defaults to False. binormal (Union[Vector, Wire, Edge, None], optional): additional sweep mode parameters. Defaults to None. Returns: Solid: swept object """ path_as_wire = Wire(path).wrapped builder = BRepOffsetAPI_MakePipeShell(path_as_wire) translate = False rotate = False if binormal: rotate = cls._set_sweep_mode(builder, path, binormal) else: builder.SetMode(is_frenet) for profile in profiles: path_as_wire = ( profile.wrapped if isinstance(profile, Wire) else profile.outer_wire().wrapped ) builder.Add(path_as_wire, translate, rotate) builder.Build() if make_solid: builder.MakeSolid() return cls(TopoDS.Solid(builder.Shape()))
[ドキュメント] @classmethod def thicken( cls, surface: Face | Shell, depth: float, normal_override: VectorLike | None = None, ) -> Solid: """Thicken Face or Shell Create a solid from a potentially non planar face or shell by thickening along the normals. .. image:: thickenFace.png Non-planar faces are thickened both towards and away from the center of the sphere. Args: depth (float): Amount to thicken face(s), can be positive or negative. normal_override (Vector, optional): Face only. The normal_override vector can be used to indicate which way is 'up', potentially flipping the face normal direction such that many faces with different normals all go in the same direction (direction need only be +/- 90 degrees from the face normal). Defaults to None. Raises: RuntimeError: Opencascade internal failures Returns: Solid: The resulting Solid object """ # Check to see if the normal needs to be flipped adjusted_depth = depth if isinstance(surface, Face) and normal_override is not None: surface_center = surface.center() surface_normal = surface.normal_at(surface_center).normalized() if surface_normal.dot(Vector(normal_override).normalized()) < 0: adjusted_depth = -depth offset_builder = BRepOffset_MakeOffset() offset_builder.Initialize( surface.wrapped, Offset=adjusted_depth, Tol=1.0e-5, Mode=BRepOffset_Skin, # BRepOffset_RectoVerso - which describes the offset of a given surface shell along both # sides of the surface but doesn't seem to work Intersection=True, SelfInter=False, Join=GeomAbs_Intersection, # Could be GeomAbs_Arc,GeomAbs_Tangent,GeomAbs_Intersection Thickening=True, RemoveIntEdges=True, ) offset_builder.MakeOffsetShape() try: result = Solid(TopoDS.Solid(offset_builder.Shape())) except StdFail_NotDone as err: raise RuntimeError("Error applying thicken to given surface") from err return result
[ドキュメント] def draft(self, faces: Iterable[Face], neutral_plane: Plane, angle: float) -> Solid: """Apply a draft angle to the given faces of the solid. Args: faces: Faces to which the draft should be applied. neutral_plane: Plane defining the neutral direction and position. angle: Draft angle in degrees. Returns: Solid with the specified draft angles applied. Raises: RuntimeError: If draft application fails on any face or during build. """ valid_geom_types = {GeomType.PLANE, GeomType.CYLINDER, GeomType.CONE} for face in faces: if face.geom_type not in valid_geom_types: raise ValueError( f"Face {face} has unsupported geometry type {face.geom_type.name}. " "Only PLANAR, CYLINDRICAL, and CONICAL faces are supported." ) draft_angle_builder = BRepOffsetAPI_DraftAngle(self.wrapped) for face in faces: draft_angle_builder.Add( face.wrapped, neutral_plane.z_dir.to_dir(), radians(angle), neutral_plane.wrapped, Flag=True, ) if not draft_angle_builder.AddDone(): raise DraftAngleError( "Draft could not be added to a face.", face=face, problematic_shape=draft_angle_builder.ProblematicShape(), ) try: draft_angle_builder.Build() result = Solid(TopoDS.Solid(draft_angle_builder.Shape())) except StdFail_NotDone as err: raise DraftAngleError( "Draft build failed on the given solid.", face=None, problematic_shape=draft_angle_builder.ProblematicShape(), ) from err return result
class DraftAngleError(RuntimeError): """Solid.draft custom exception""" def __init__(self, message, face=None, problematic_shape=None): super().__init__(message) self.face = face self.problematic_shape = problematic_shape